Mahara was the chieftain of a mountain tribe who sought to keep her people safe and isolated. When a few warriors left her village to find glory, they never returned - but an army of invaders did. Rather than give up her people's freedom, Mahara called on all of her fury to bring down the mountainside, burying both herself and the invaders beneath an avalanche. Now she serves as the Reaper of Defiance, defending her allies at all cost.
Mahara slams her totem into the ground, causing the earth to ripple and knock characters back. Heals allies and hurts enemies.
Move any characters in a space adjacent to Mahara, or anyone adjacent to a character being moved by this ability, one space away from Mahara. Enemies affected by this ability are hit for 1 damage, and allies affected are healed for 1 damage.
Recovery Time: 5 seconds.
Mahara leaps in front of an ally, then swings her totem at the character in front of her.
Leap the the furthest front ally, then deal 2 damage to the spot in from of Mahara, plus bonus damage equal to Mahara's level. If there is no character in front of Mahara, she stays in the same space and hits the space in front of her for 2 damage.
Cooldown: 5 seconds.